Version 0.0.2.2
Added a loading screen for slower computers and perchance fix some of the loading issue html has.
Added a Main menu *Only Start and exit are available currently*
Did a bunch of background work so level selection would work. Sadly still haven't got any other levels to properly run to my design. Hopefully this will get fixed in my last update before jam finishes.
Todo:
More *working* levels
Enemies
Make use of the Alchemy pot, add resources to consume for said things, add a menu for the alchemy tasks
Properly add settings and credits, as well as a save game file for longevity.
Known bugs:
Sometimes shaders are pink rather than shaders on load.
Html is still laggy
Weird lighting effects
Objects can clip through walls (for some reason my container for this isn't working)
Loading screen doesn't resize with window
If player hits escape, the mouse is released as desired, but wont rehook causing player unable to move camera. (HTML only bug)
Files
Get Shadows over Alchemy
Shadows over Alchemy
A souls like shooter, will you consume the shadows for power or survival
Status | In development |
Author | Freyalise Tsadow |
Genre | Shooter, Adventure |
Tags | 3D, Action-Adventure, Godot, pirate-jam, Souls-like |
Languages | English |
More posts
- Update 0.0.3.5Jul 31, 2024
Leave a comment
Log in with itch.io to leave a comment.